FLOWing Epigenetic Robots and Systems, INRIA Ensta-ParisTech research team on developmental and social robotics
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    • Les Ergo-Robots (Français)
    • The Ergo-Robots (English)
    • Curiosity-Driven Learning and Intrinsic Motivation
    • Natural Human-Robot Interaction
    • Robot Acquisition of Language
    • Robot Learning by Imitation
    • Acroban and morphological computation
    • Audio-Visual Development and Learning
    • Active Inverse Reinforcement Learning
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FLOWERS’ Garage

 

Aside our core scientific activities, we are involved in several complementary projects in which we explore ideas and technologies for entertainment social robotics, wandering around the boundaries of robotics, design, psychology, cultural and societal issues, and pure fun! Through those projects which we regularly demonstrate in public places (museums, exhibitions, science festivals, ...), we also interact with the general public in order to understand better the role that robot may (or may not) take in our society in the future.

 

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The Rho-ban project

Rhoban

The Rho-ban project is a group of robot fans, lead by Olivier Ly, exploring low-cost yet sophisticated design of robots. The Rhoban robot you see above was mostly handcrafted, with home-made moulded mechanical parts, and electronically retuned very low-cost servo-motors. He is able to walk with dynamic control of its equilibrium, he can walk up little stairs, do acrobatic figures while maintaining its balance, surf on moving platforms, and he has cute silicon hair. 

 

 

 

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FLOWERS FIELDS

Exploring a new kind of personal robotics: A robotic flowers field for entertainment and aesthetic experiences.

The Flowers Fields is an installation composed of animated roboticised lamp-like creatures, akin to Luxo Jr. Pixar lamps, and made by INRIA FLOWERS team. It is a prototype exploring new forms of personal robots that might arrive in our everyday life. Instead of humanoid or animaloid robots, it might be everyday objects that shall become robots: lamps, televisions, chairs, tables, ... Flowers Fields is currently a purely entertaining and aesthetic object, allowing to study how humans react and interact with them. The lamps move with « biological » movements and sounds that vary depending on the sound and light surrounding conditions, as well as on their internal "mood". In the silence and low light, flowers bend on themselves and are quasi immobile. In a lively and light atmosphere, they become animated, produce sounds, discuss and touch each other. When a visitor gets close, they collectively « look » in his direction and follow its gaze.
In the future, they might additionally become new tangible interfaces to the digital world, or used as a socially acceptable device interfacing with the technologies of digital healthcare for assistive robotics applications.

 

 

Web site graphic design by Adrien Baranes.

LANGUAGE

English

News

Ergo-Robots, Fondation Cartier pour l'Art Contemporain

The Ergo-Robots experiment shown at exhibition "Mathematics: A Beautiful Elsewhere" at Fondation Cartier. Our installation "The Ergo-Robots" explores curiosity-driven learning, self-organization acquisition of language in robots, and resulted from an encounter with mathematician Mikhail Gromov and a collaboration with filmmaker David Lynch. See the press release of the exhibition and the Ergo-Robots web page.

L'expérience Ergo-Robots à l'exposition "Mathématiques: Un dépaysement soudain" à la Fondation Cartier à Paris. Notre installation Ergo-Robots explore les mécanismes de curiosité artificielle et d'apprentissage du language chez les robots, et résulte d'une collaboration avec Mikhail Gromov et David Lynch. Voir le communiqué de presse de l'exposition et la page web dédiée à Ergo-Robots.

 

Our Youtube channel was opened: INRIA FLOWERS Video channel on Youtube

The FLOWERS blog was just created: http://inriaflowers.wordpress.com/

FLOWERS Keywords

Developmental robotics, epigenetic robotics, human-robot interaction, sensorimotor skills, language acquisition, intrinsic motivation, artificial curiosity, social learning, machine learning, morphological computation.

 

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